No MMO launch is flawless. ArcheAge’s launch in Europe and North America has had its fair share of issues this past week. Let’s take a look at a few of them and discuss what Trion Worlds can do to give players a better experience.
The Bots Are Real
The hunting fields of ArcheAge are crowded with full or semi-automated player characters, and they’re quite easy to tell apart from their legitimate counterparts. Character names are either randomized or follow a generic pattern and pathing, combat and other actions take place at regular timed intervals. Some bots even teleport between mobs (not with the Auramancy skill).
The bright side of this issue is that Trion has provided players with a method with which they can report problem players at the cost of labor points. If the report is substantiated, the reporters get their labor points back plus a bonus. The problem lies in the amount of reports on characters that are later deleted and can’t be checked. The reporters will probably never see those labor points again.
Let me begin with the information you most want to hear: we intend to launch Arena Commander in two weeks, on May 29th.The goal is that every backer will have access to the single player "Free Flight” and "Vanduul Swarm” games modes on this day, and the very first batch of multiplayer testers will get access to the game’s multiplayer game modes. We will scale up the multiplayer as quickly as possible starting on that date, increasing the number of players as it is stable and stopping to fix bugs where needed. This date is based on our best possible projections using the latest information put together by Star Citizen’s production team as of this afternoon. This is a big part of what the often-unseen production side of game development does: schedule out every task they believe is required for a game to ship. Sometimes (in fact, more often than not) things go wrong and these forecasts change: bugs we don’t foresee appear, features we didn’t realize we needed become necessary and so on. This is why we haven’t had a solid release date yet; it’s not to better schedule marketing or because we want to keep you out of the cockpit… it’s because game development is a complex beast, and there are few games more complex than Star Citizen! At this point, we’re close enough that we feel fairly confident in this date… but the next two weeks will be a march!
With the reveal of Star Citizen's dogfighting module we opened recruitment for this chapter of the guild. We are looking for a few more skilled pilots to join us in the persistent universe. Check out our organization page here and apply right here!
The Holiday season marked a significant milestone for ArcheAge at Trion Worlds: the Friends and Family Alpha, up 24x7 minus any patches and maintenance is in full swing. That’s right folks: English Language ArcheAge is running, roughly translated, being played and devoured by Trion and its employees’ friends and family. If you know someone at the company... now’s the time to bug them for an invite. We caught up with CEO Scott Hartsman to talk about the milestone and all the other things Trion’s been working on with ArcheAge... as well as when we could possibly see alpha and beta expand to other testers.